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Yesweed
Case Study — 2024

Building a platform a growing industry trusts.

How do you attract vendors, customers, and momentum in a high-stigma market? You start with radical simplicity and earn trust at every step.

Role UX Lead & PM
Industry Cannabis / Marketplace
Timeline MVP in 4 months
Yesweed platform overview Yesweed Platform
Strategy · UX · Project Management
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A fragmented market
needed a centre of gravity.

When I joined the Yesweed project, the cannabis industry was missing a centralized, user-friendly platform for both customers and vendors — especially for delivery-based market businesses.

I started as a UI/UX Designer, and soon took over as Project Manager, guiding the product from an ambitious concept into a functioning platform with real traction in a crowded and poorly-served market.

This wasn't just about design. It was about building trust, utility, and simplicity into a high-stigma industry with legal constraints and limited user confidence. With each iteration, we uncovered new ways to retain users, onboard vendors faster, and simplify order reservations — resulting in an MVP that hit product-market fit faster than projected.

4mo
MVP to launch
47%
Increase in return users
40%
Faster vendor onboarding
30%+
More completed orders

Two hats, one mission.

01 — Design Lead
UX Architecture

Architected the UX from scratch, focusing on conversion and simplicity. Conducted usability testing across all major flows and translated complex user needs into clean, friction-free interfaces.

02 — Project Manager
Team & Strategy

Hired and managed a cross-functional team of developers, content writers, and graphic designers across time zones. Drove platform strategy and translated fuzzy startup goals into focused, measurable outcomes.

Three hypotheses.
One clear opportunity.

From the beginning, the goal was clear: connect cannabis users with local vendors easily and legally, despite industry restrictions. We began with a structured research phase — competitive audits, user interviews, and marketplace analysis.

Starting Hypotheses

H1

Customers want all vendor options in one place — not scattered across multiple platforms and directories.

H2

Vendors want free promotion and direct orders without the friction of payment processing.

H3

Both groups are underserved by incumbents like Weedmaps post-IPO — the market was ripe.

The research pointed to one major opportunity: streamlined data display and ultra-easy order reservation — without payments.

Strategy and discovery

User research & competitive audit phase

Audit Dimensions

  • Location-based deal search
  • Product discovery: list vs. map
  • Incentivized loyalty programs
MVP Launch — Iteration 1

Get users browsing with minimal friction.

"If we make order reservation dead simple, users will adopt quickly — even without a payment system."

What we launched

  • Vendor directory sorted by proximity and deal value
  • Order reservation flow via email (no payments)
  • Block-based homepage with multiple discovery patterns

Challenge identified

Too much information on the homepage led to drop-offs after 1–2 sections. Information overload was killing engagement.

Promising MVP adoption exceeded initial benchmarks
Drop-off after first scroll indicated architecture issues
MVP homepage

MVP homepage — Yesweed v1

Iteration 2 — Clarity

Clarifying the value proposition.

"Users need clearer segmentation between vendor discovery, deals, and reward programs."

What changed

  • Tabbed homepage structure replacing block-based layout
  • Contextual callouts for loyalty & reward system
  • Simplified "List or Map" toggle for different search habits
  • Streamlined vendor intake form for onboarding
21% Drop in bounce rate
32% Increase in completed order reservations
40% Faster vendor onboarding time
User flow iteration 2

Revised user flow & navigation

Iteration 3 — Retention

Sticky users through rewards.

"Gamification via rewards and profile completion will increase 30-day retention meaningfully."

What we launched

  • Reward Points for profile completion, order frequency, and referrals
  • Email reminders for point redemption
  • Vendor-specific loyalty perks (opt-in program)
47% Increase in return users within 30 days
65% Active vendors opted into reward system
2.4× Avg. orders per user (up from 1.2 in 6 weeks)
Gamification system

Gamification & rewards layer

Iteration 4 — Promotion Engine

From directory to promotion engine.

"Vendors want more exposure and control over how they're promoted — not just a listing."

What we launched

  • Premium listings with elevated placement
  • Featured promo placements across homepage
  • Vendor dashboard with listing analytics
  • A/B tests for homepage promo layouts
Premium opt-in within 3 weeks of launch
88% Vendors would recommend Yesweed to another vendor
38% Increase in weekly user sessions
Promotion dashboard

Vendor promotion dashboard

Not just a directory.
A sticky, scalable platform.

4mo
From concept to launched MVP
47%
Increase in 30-day return users
40%
Reduction in vendor onboarding time
30%+
Increase in completed order reservations
88%
Vendor recommendation rate
38%
Increase in weekly user sessions

"This wasn't about building another vendor directory. It was about earning trust, reducing friction, and proving that a high-stigma industry could have a platform worth returning to."